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Thoth and the Tarot (c) Douglass A. White, 2005 1
Thoth and the Tarot
The Amazing Secrets
by
Douglass A. White, Ph.D.
* The Historical Origins and Development of the Tarot Cards.
ʳ
Cards with all sorts of themes and dedicated to all sorts of serious purposes, games, or
gambling have existed since the invention of paper. The concept behind cards certainly
predates the medium of paper. It must go back to when man first began to make
symbols and developed tokens for inscribing them. These could be used for business or
pleasure, religion or art. Some of the earliest examples we have are the Sumerian clay
Bullas. These held clay tokens used to represent various objects used in commerce.
We also find that statues and images of gods, kings, and other important figures occur in
almost all early societies. Recently in Africa archaeologists found decorative shells that
go back tens of thousands of years.
In this book we are going to focus on a particular set of images that forms the pack of
cards known as the Tarot. For hundreds of years this pack has been used for
cartomancy as well as many amusing card games. It has shown remarkable consistency
over the years. Scholars of the occult have claimed that the pack's Trump cards
originated in ancient Egypt or came from the Jewish Qabbalah. Many modern scholars
scoff at these claims. Yet no one has proposed a coherent theory to explain the origin of
the powerful archetypal images that form the set of Trumps. Why were these particular
images chosen?
ʳ
ʳ
The origins of the Tarot are not clear. We know that cards existed in Europe as early as
the 14th century and Tarot decks definitely were in use by the 15th century since a few
cards from that time survive. What is remarkable is that the basic themes depicted on
the Major Arcana cards were already established and have remained consistent to the
present day.
The Tarot cards are the product of contributions from several major civilizations over a
period of many centuries and represent a wonderful combination of folk art and the
highest teachings of esoteric scholars. Thus we can not attribute the Tarot to the
creative genius of any historical individual. In fact the natural division of the deck into
Major and Minor Arcana, with the subsequent evolution of modern playing cards from
the Minor Arcana suggests that the Tarot may be a merging of several games or systems
of knowledge into a single creation.
Although the Major and Minor Arcana may come from the same source, it is also
possible that the Minor Arcana developed independently in several locations. The
Thoth and the Tarot (c) Douglass A. White, 2005 2
simple reason for this is that the Minor Arcana are based on the number ten displayed
with four suits. Ten is the most widely used base for the counting numbers because
people have ten fingers. In many parts of the world the year clearly divides into four
seasons due to earth's orbit around the sun. The directions also tend to form a natural set
of four because of the revolution of the earth on its axis and the convenience of building
quadrilateral architectural structures. Therefore we should not be surprised to find the
emergence of games based on four and ten in ancient China, India, and the Middle East.
Indeed we find evidence of the ancient Chinese playing games with coin-like disks and
bamboo staffs written or printed on various media such as bamboo or wooden slips and
later by block printing on paper. We also find the Indians celebrating the ten avatars of
Vishnu and four-armed deities wielding sets of four symbolic implements (such as
Vishnu's lotus, mace, conch, and discus). In the Middle East we find the ancient
Qabbalistic tradition of the Tree of Life unfolds in ten major stages with four traditional
levels of creation (Atziluth, Beriah, Yetzirah, and Assiyah). We also find in ancient
Egypt that the four sons of Horus are commonly depicted on a table before Osiris, the
god of the mature intuition. The symbolic Djed tree amulet represents the "Tree of Life"
in which the body of Osiris was found entombed. Traditionally it has four parallel
branches along the upper portion of its trunk.
* Paper Cards and the Technology of Paper Making
The practice of using paper cards of course depends on the invention and availability of
paper. We know that the ancient Egyptians developed a form of paper made from the
papyrus reed that grew along the banks of the Nile. The English word "paper" derives
from the word "papyrus", a Greek word. Since the Egyptians invented papyrus, we
would expect that this word would come from their language. Current theory about this
is that it comes from
pa-per,
what belongs to the house -- that is, the Egyptian royal
bureaucracy. The
pa
is written either with a little square glyph or a picture of a bird
with its wings spread in flight. It is a demonstrative pronoun or means "belong to",
"my" or "mine". The bird glyph also has the ideographic meaning of "to fly". The
Egyptians also used a similar sounding word,
ba
, for the aspect of the soul that
corresponds to our thinking mind and connects physiologically to the breath. The
hieroglyph used is also a picture of a bird. This is an excellent way to represent
invisible air, since birds fly through the air. So birds are traditional symbols of thoughts,
and thinking is the primary function of the mind. The notion of ownership is a thought
conceived by the ego-mind of a person. Thinking rides on the breath as you discover
if you practice meditation and experience transcendence. When the mind transcends
thinking, the breath automatically stops. Breathing and thinking also stop when we die.
The word
ba
also means a book or papyrus roll or a document. A document is an object
with our thoughts inscribed on it.
Per
is a house. So a
ba-per
can be a book-house, or
library.
Per
also means 'to come out', and by extension has the sense of 'speech'.
Books are a medium by which the mind can speak out.
O;/;
!;
Pa Per
Pa Per Ba Per
Thoth and the Tarot (c) Douglass A. White, 2005 3
* The Book of the Dead and the Tarot Trumps
The oldest known book in world is the "Book of the Dead". Papyrus scrolls with its text
go back to the dawn of Egyptian history. Its real title is
Pert em Heru
, "The Coming
Forth into the Daylight". Heru is a homophone for the name Heru (Horus), the Sun God.
What is it that comes forth into the Light? What gets enlightened? The soul (conscious
mind) does. Indeed the book speaks in detail about how the ba harnessing the bull-like
creative
ka
energy emerges into enlightenment and freedom. The resurrected person
becomes Osiris and praises the secret Ka energy: "Homage to thee, Bull of Amentet,
behold Thoth, the King of Eternity, is with me! I am the Great God in the Boat."
(Papyrus of Ani, Plate V.) The text begins unfolding ancient secrets by explaining its title.
&
Q
SS
ka Amentet
"The beginnings of the praisings and glorifications (sekhu) of coming out and going into
the glorious (khut) Nether-World of the gods (Neter-khert) in Beautiful Amentet, of
coming out by day (Pert em Heru) in forms of existence (Kheperu) all (Neb) of which
pleaseth him (meri-f), of playing at draughts (Senet), and sitting in the Hall, and coming
forth as a Living Soul (Pert em Ba Ankhi)." (Plate VII; see page 276 for the glyph text.)
NQSK,GQT&
P-R-T M H-R-U
The hieroglyph for glorification and glorious is a pictograph of the ibis, the totem of
Thoth, but with a head scarf. The Aa-khu are the Great Immortal Beings of Light who
live and love forever. Khu is a secret name of Tehuti or Thoth, the creator of the Tarot.
The light being forms of the ibis have crests, but they have the same curved beak as
Thoth does. Amen means hidden, invisible. Amentet is the invisible world of the
"dead". The Aakhu or sakhus exist forever as immortals in the paradise of Undefined
Awareness. By the daylight of consciousness the gods and light beings come forth into
various forms of existence as creations (Kheperu, the scarab that symbolized creation or
becoming). The root MER means to love. Our word a
mor
ous comes from this ancient
Egyptian word (as also “merry” and “Mary” and “marry”. The gods come forth as
living souls and sit around in the Hall and play. The game they play is Senet. Senet
and Mancala are two of the oldest games in the world. People have played them for
thousands of years in Africa.
6
2MS
K
khu S - N - T (glyph)
The hieroglyph for Senet actually looks like a playing card. It has the meaning of to
pass, a model, a copy, a likeness, or an archetype. The two little slanted lines represent
“two” or “double”, the notion of a copy, or likeness. With the card glyph often is
written another determinative -- the glyph for “going into”. I believe that this glyph
complex describes a card game. The glyph looks like the standard cartouche in which
Egyptians wrote the names of gods. They used seals (usually shaped like scarabs) to
impress the hieroglyphic names of gods onto papyrus cards. Then they played various
Thoth and the Tarot (c) Douglass A. White, 2005 4
games with them. One of them would be a game like charades. You drew a card and
whatever god's name was on it, you would create yourself to become (kheper) that
archetype. This is the origin of the game of Tarot. Each card depicts the likeness of
one of the gods. The god is [in] you and you can manifest his or her energy in your life.
* The Ancient Egyptian Game of Senet
The game of Senet probably goes back to before the first pharaohs. The earliest
example we have is from 3050 B.C. Originally Senet was played on a board with 30
squares laid out in three rows of ten squares each. The squares had numbers on them.
This immediately brings to mind the Minor Arcana of the Tarot. They had three suits of
ten pips each. A cycle through the 30 squares came to represent one month. Each
square was a day. As the game evolved, it became not just an amusement but a
symbolic means of communicating with the dead or the gods -- a kind of Ouija board.
Instead of two people playing, a single person could play with a god or demon or dead
person's spirit. Later still the game became a spiritual initiation into the realms of the
Aakhu. Each square on the board became an Egyptian deity. Thoth was Priest, Horus,
the guide. The player's secret guide was Men, the Senet Board. The deity of fecundity
and the technology of the ancient Cobra Breath technique had as the glyph for his name a
simplified pictograph of the Senet Board -- how strange. Was this a coincidence, or did
it go back thousands of years to the very beginning? The journey through the 30 stages
of the Board became the Journey of the Fool, the pawn, through life, through the afterlife,
or passing back and forth between the invisible and visible worlds. The glyph for a
pawn actually looks very much like the crown of Southern Egypt. Men (or Min) was
an autochthonous deity from Southern Egypt. The first Pharaoh of Egypt was called
Men, and wrote his name with the same glyph as the God Men -- the Senet Board glyph.
It may be that, as in chess, the pawn can become -- or even inherently is -- the Pharaoh.
Men
In Chapter 147 of the Book of the Dead (Budge, p. 291-294) the deceased passes 7 Arits
or Doorkeepers (Planets?) in the fifth division of the Tuat. The Tuat is usually called the
Land of the Dead. Actually it is the “Neter” world, the world of the gods who choose to
play in the body. In English slang this word lives as the twat of a woman. This is the
underworld in which the gods play and souls live gestating in the ovary until they are
ready to be born. (Externally it is the starry night sky.)
The Magic Circle, Tuat
1
The Magician's Pentacle
Ar-t also means an Eye. Ar-t Heru is the Eye of Horus. The Tuat is a hidden Eye that
sees the invisible world. In Chapter 146 (Budge, p. 295-298) he passes through 21 Pylons,
each guarded by a deity. This looks like the 21 Trumps plus the deceased as the Fool.
The 21 plus the 7 make 28, a lunar month. We are just two shy of 30, the solar month.
The Game Senet is about passing. When playing the game with a human opponent,
your pawns can pass the opponent's pawns or even trade places with them. When
Thoth and the Tarot (c) Douglass A. White, 2005 5
playing solo in a ritual context, the board acted as a bridge between worlds or states of
consciousness.
In the Tuat Thoth was at the first pylon, and Anubis with some assistants was at the 21st
pylon. Viewed from above the traditional Senet board looks like this.
Squares 1-10
Path of Pawns
Squares 11-20
Squares 21-30
Square 26 seems to be Un-Nefer, a title of Osiris, the Beautiful One, as he rules in Abtu.
Square 27 is Mu the cosmic waters of Nun, and represents the state of Undefined Pure
Awareness. To most people this is the Death Trump. Square 28 shows the Aakhu, or
ba souls, when the potential energy of Nu becomes actualized as viewpoints emitting and
absorbing light. Square 29 is Isis and Nebthys. They form the poles of the Kundalini
Shakti energy. Square 30 looks like Horus/Ra, Creative Source, the OverSoul. Square
15 in the middle of the sequence is Ankh, the Breath of Life.
The classic scene of the Weighing of the Heart in the Judgment Hall of Osiris (e.g.,
Papyrus of Ani) shows along the top a row of gods witnessing the proceedings. They sit
in ranks on 10 square thrones, closely resembling a row on the Senet Board. They are the
Board of Directors, so to speak. Here is how they appear in the Papyrus of Ani.
"Senet" Witness Gods Trump (proposed)
1. Heru-khuti, the Sun God; Sun
2. Tmu, (Adam), Lord of On, First Man, Tower
fashioned Shu's penis, Tefnut's womb
3. Shu, god of air and sunlight Emperor
4. Tefnut, lady of heaven as a lioness; Strength (A Lion-lady)
5. Seb (or Geb), the Earth-god; World
6. Nut, the sky-goddess; Star
7, 8. Ast (Isis) and Nebt-Het (Nebthys); Priestess, Temperance
9. Horus;
Chariot (Warrior)
xx. Hu (taste) and Sa (feeling)
Queen of Cups, Queen of Coins
Judgment Hall Scene: Weighing of the Heart
11. Osiris with table and 4 sons of Horus Magician (With 4 Kings, 2 Queens)
12. Ani before Osiris
Hanged Man (Then Horus/Chariot repeats)
13. Ammit Chimera
Devil Chimera (Transmutation of Ego)
14. Thoth oversees Ritual Procedure
Priest (Maat is his Consort)
15. Maat (Feather in Scales)
Justice (Goddess of Truth)
16. Anubis (Black Dog)
Death (Adjusts the Scale of Justice)
10. Het-Hert (Hathor);
Empress
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